What should I do first in Anime Squadron?
Claim all working codes first, then use the rewards to make a controlled first summon decision instead of spending Gems randomly.
This Anime Squadron beginner guide gives you a safe first-hour route: claim every working code, understand what your team needs, choose your first carry, save rare rerolls, and avoid the mistakes that slow down new Roblox accounts.
Do this in the first five minutes.
Codes give the free resources that make your first decisions less painful: Gems for summons, Gold for upgrades, rerolls for traits, and cubes for stats. Claiming codes before you summon gives you more attempts and more flexibility.
Open the Anime Squadron codes page, redeem verified current codes first, then try source-conflicted older codes only after the safe list. If a code has a level requirement, return to it after you level up.
Anime Squadron is easier when you stop thinking βsix strongest namesβ and start thinking βsix jobs.β
| Role | What it does | Beginner decision |
|---|---|---|
| Main Carry | Your core damage unit for normal stages and progression. | Build one before spreading resources across everyone. |
| Boss Damage | Handles high-HP enemies, raids, and challenge bosses. | Important after your first carry is stable. |
| Tank / Frontliner | Absorbs pressure and keeps the run stable. | Useful once enemies start breaking through your damage. |
| Control | Slows, interrupts, confuses, or weakens enemies. | Helps you clear harder waves without only adding damage. |
| Economy | Improves Yen / money flow and lets your team scale faster. | Do not ignore units like Fastwagon just because DPS is low. |
| Support | Buffs allies, improves uptime, or adds team utility. | Great after you already have damage to support. |
The first carry is the unit that gets you out of early-game randomness.
If you pull a top Secret or strong Mythic early, check the tier list before spending rerolls. Units like Gometa, Woo, Madora, and Shanron are long-term targets.
If you pull an A-tier Mythic such as Karashi (Sharingan) or Vegata (SSJ4), use it to progress. You do not need a perfect Secret unit to start clearing content.
If your pulls are mostly low-tier Epics, do not panic and do not burn rare rerolls. Use the best available unit temporarily, farm more Gems, and try again later.
Most beginner mistakes are resource mistakes, not unit mistakes.
| Resource | Use early? | Best beginner rule |
|---|---|---|
| Gems | Yes, carefully | Spend only when the banner can improve your first carry or team core. |
| Gold | Yes, but not randomly | Use Gold to unlock progress, not to craft every available gear piece. |
| Trait Shards | Usually save | Do not reroll low-tier units unless you are stuck and need a temporary push. |
| Reroll Cubes | Save | Wait until you own a unit you expect to keep. |
| Perfect Cubes | Save hard | Only use on long-term Mythic / Secret units. |
| Bounty Tickets | Check system first | After Update 0.5, open the Bounty Board before spending or ignoring them. |
Your early team does not need to be perfect. It needs to clear reliably.
Use one carry, one backup damage or boss unit, one control or tank option, one economy unit if available, and fill the last slots with your strongest current units. Replace filler units as soon as you pull better options.
Move into challenge or raid farming only after you can clear normal progression without constant failures. For example, Puppeteer farming is not a good first objective if Katakara Bridge clears are slow or inconsistent.
Avoid these and your account will feel much stronger without spending more.
Rerolling traits on a unit you will replace soon is the fastest way to lose progress.
Economy units can look weak on a damage chart but still improve clear consistency and scaling speed.
Gear costs Gold and materials. Check the gear guide before crafting just because a recipe is available.
Update hype is real, but early S-tier claims can change. Wait for stable proof before spending rare materials.
One strong carry with support usually beats six half-built units.
Codes are free resources. Skipping them makes the game feel more grindy than it needs to be.
Follow this route if you are starting fresh today.
All answers are visible in the initial HTML.
Claim all working codes first, then use the rewards to make a controlled first summon decision instead of spending Gems randomly.
Usually no. Save Trait Shards and Reroll Cubes until you have a unit you expect to keep, such as a strong Mythic or Secret unit.
Spend Gems only when the current banner can improve your carry, boss damage, or economy setup. Do not chase every banner just because you have free Gems.
Some Secret units come from summon banners, while others use challenges, raids, or awakening routes. Always check the unit page before assuming every Secret is a banner pull.
Claim codes, build one reliable carry, avoid early reroll waste, and use economy or support once your damage is stable.
Codes and careful resource planning help free players progress, but paid spending can speed up pulls and upgrades. The best free-player advantage is avoiding wasted resources.
After the first hour, each next page should answer one decision.